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Lakey Wargames
Великобритания
Добавлен 3 янв 2014
The official home of Lakey Wargames on RUclips, where we talk and do all things miniature wargames hobby related from building and painting on the desk, to throwing down dice and discussing in game tactics.
As a fellow hobby enthusiast I'm hoping that throwing ideas around on RUclips will help inspire you to creating your own hobby goodness! :)
As a fellow hobby enthusiast I'm hoping that throwing ideas around on RUclips will help inspire you to creating your own hobby goodness! :)
Lakey Wargames Channel Update 04-09-24
Hey guys Alex here and just talking a little about where I have been, what's happening with the channel and plans for the future.
As always I want to thank you all massively for the support both previously and going forwards.
LAKEY WARGAMES DISCORD HERE:
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www.ebay.co.uk/usr/lakeywargamesofficial
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Want more free ways to help support Lakey Wargames? Then feel free to use my referral code on checkout at Element Games. Using this code helps me AND gives you double reward points at check out: ALE4826.
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As always I want to thank you all massively for the support both previously and going forwards.
LAKEY WARGAMES DISCORD HERE:
discord.gg/KqBUAFGFDA
LAKEY WARGAMES WEBSTORE LINK:
www.ebay.co.uk/usr/lakeywargamesofficial
Links to Lakey Wargames socials:
FACEBOOK:
LakeyWargames
INSTAGRAM:
lakey_wargames?hl=en-gb
Want more free ways to help support Lakey Wargames? Then feel free to use my referral code on checkout at Element Games. Using this code helps me AND gives you double reward points at check out: ALE4826.
Element Games Site - elementgames.co...
Просмотров: 51
Видео
Warhammer Age Of Sigmar - Nighthaunt 4th Edition: Faction Pack Full Review & First Thoughts
Просмотров 2,2 тыс.Месяц назад
Hey everyone, Alex here and WE ARE BACK!! Time to kick start the AOS 4th edition journey off with a full on dive into our beloved Nighthaunt. And the new faction pack rules in full. :D Please keep in mind this is only my second time seeing the scrolls and my first time properly going over them and thinking more indepth about how they seem. So time will tell if my gut feeling about these rules c...
WE WERE RIGHT ABOUT THIS?! Warhammer Age Of Sigmar 4th Edition Rules Changes Chat
Просмотров 1,1 тыс.4 месяца назад
Hey everyone, Alex here! Today I wanted to go back and talk about the idea from a previous video we did in 2023 talking about spears in AOS. And what changes we should make to them in 4.0 to make them more useful. Well, with all the new and most recent news of 4th edition coming out of GW we now have some light on this topic. AND WE WERE RIGHT?! Lets talk about it! :) LAKEY WARGAMES PATREON HER...
Warhammer Age Of Sigmar: What Id Like To See From Nighthaunt In 4th Edition
Просмотров 5854 месяца назад
Hey everyone, Alex here! In todays video we're going to be talking about 5 of the things I really hope we get to see in Age of Sigmar 4th edition from a Nighthaunt prespective. Do you agree with me we need/want to see these things in our new rules? Or are there other things you'd much rather see when it comes to our 4th edition rules. Let me know in the comments down below! Or join the Discord ...
Warhammer Age Of Sigmar Hobby Discussion: 4th Edition News & First Impressions So Far
Просмотров 1425 месяцев назад
Hey everyone, Alex here and just a short and sweet rambling video about my thoughts on all the AOS 4.0 news so far and why I have been a little quite on the AOS front lately. LAKEY WARGAMES PATREON HERE: www.patreon.com/lakeywargames LAKEY WARGAMES DISCORD HERE: discord.gg/KqBUAFGFDA LAKEY WARGAMES WEBSTORE LINK: www.ebay.co.uk/usr/lakeywargamesofficial Competitive 2k Nighthaunt Age Of Sigmar A...
MESBG - Slow Grow Campaign 2024 Elves Of Rivendell EP 3 - The First Round Games & Hobby Completed
Просмотров 925 месяцев назад
Welcome to episode 3 of the MESBG slow grow 2024. In todays episode we shall be taking a look at my hobby progress from the first round and how my first ever 2 games went. Which as well as being the first games of the league are also my first ever games of MESBG for about 20 years!! Lets see how we got on and also the plan for expanding into the second round! :) Let me know what you think, any ...
MESBG - Slow Grow Campaign 2024 Elves Of Rivendell EP 2 - The First Milestone Begins
Просмотров 726 месяцев назад
Welcome to episode two of the MESBG slow grow for 2024! In todays episode we shall be looking at the first milestones and starting points that we're allowed to base our armies around and build off of over the course of the campaign. As well as this we shall be looking at how points are scored over the rounds and I will be talking through 3 different starting list ideas I have for the first push...
Warhammer Age Of Sigmar: February 2024 Battlescroll - Nighthaunt Discussion
Просмотров 6286 месяцев назад
Warhammer Age Of Sigmar: February 2024 Battlescroll - Nighthaunt Discussion
IT'S TIME TO LEVEL UP LAKEY WARGAMES!!
Просмотров 566 месяцев назад
IT'S TIME TO LEVEL UP LAKEY WARGAMES!!
Lakey Wargames & Wargaming Agenda Partnership Announcement
Просмотров 407 месяцев назад
Lakey Wargames & Wargaming Agenda Partnership Announcement
MESBG - Slow Grow Campaign 2024 Elves Of Rivendell EP 1 - Introduction
Просмотров 887 месяцев назад
MESBG - Slow Grow Campaign 2024 Elves Of Rivendell EP 1 - Introduction
Nighthaunt Tactics: Mortalis Terminexus Full Guide - Warhammer Age Of Sigmar
Просмотров 7987 месяцев назад
Nighthaunt Tactics: Mortalis Terminexus Full Guide - Warhammer Age Of Sigmar
Warhammer Age Of Sigmar: Lets Build Daughters Of Khaine - Episode 1 Plotting The Rise Of The Temple
Просмотров 7357 месяцев назад
Warhammer Age Of Sigmar: Lets Build Daughters Of Khaine - Episode 1 Plotting The Rise Of The Temple
Warhammer 40k: Lets Build Space Marines Soul Drinkers - Episode 1 Project Planning & Ideas
Просмотров 1607 месяцев назад
Warhammer 40k: Lets Build Space Marines Soul Drinkers - Episode 1 Project Planning & Ideas
Age Of Sigmar: New Year New Army Reveal Trailer
Просмотров 4128 месяцев назад
Age Of Sigmar: New Year New Army Reveal Trailer
Lakey Wargames 2023 End Of Year Wrap Up
Просмотров 538 месяцев назад
Lakey Wargames 2023 End Of Year Wrap Up
Hobby Product Review: Infinity Engine - 66 Citadel Paint Rack System
Просмотров 1188 месяцев назад
Hobby Product Review: Infinity Engine - 66 Citadel Paint Rack System
The Future Of Orruk Warclans: Warhammer Age Of Sigmar
Просмотров 1,5 тыс.9 месяцев назад
The Future Of Orruk Warclans: Warhammer Age Of Sigmar
The General Wargaming Tactics Series - Age Of Sigmar: Episode 1 - Series Introduction
Просмотров 3279 месяцев назад
The General Wargaming Tactics Series - Age Of Sigmar: Episode 1 - Series Introduction
Fixing The Three Worst Nighthaunt Battletome Warscrolls
Просмотров 62210 месяцев назад
Fixing The Three Worst Nighthaunt Battletome Warscrolls
Hobby Showcase Age Of Sigmar: Ossiarch Bonereapers Boneshaper
Просмотров 12610 месяцев назад
Hobby Showcase Age Of Sigmar: Ossiarch Bonereapers Boneshaper
Hobby Discussion: Talking About And Dealing With Hobby ADHD
Просмотров 12710 месяцев назад
Hobby Discussion: Talking About And Dealing With Hobby ADHD
Nighthaunt Tactics: Three Main Approaches To Building Competitive Nighthaunt In 3rd Edition
Просмотров 2,7 тыс.10 месяцев назад
Nighthaunt Tactics: Three Main Approaches To Building Competitive Nighthaunt In 3rd Edition
Ossiarch Bonereapers Tactics: Spell Lore Warhammer Age Of Sigmar
Просмотров 65111 месяцев назад
Ossiarch Bonereapers Tactics: Spell Lore Warhammer Age Of Sigmar
Ossiarch Bonereaper Tactics: Hero Sniping Made Easy "The Ranged Killbox"
Просмотров 66611 месяцев назад
Ossiarch Bonereaper Tactics: Hero Sniping Made Easy "The Ranged Killbox"
Warhammer 40k: My Pros and Cons Of 10th Edition
Просмотров 17811 месяцев назад
Warhammer 40k: My Pros and Cons Of 10th Edition
Hobby Showcase Age Of Sigmar: Ossiarch Bonereapers Arkhan The Black Build
Просмотров 23811 месяцев назад
Hobby Showcase Age Of Sigmar: Ossiarch Bonereapers Arkhan The Black Build
Ossiarch Bonereapers Tactics: Command Traits Warhammer Age Of Sigmar
Просмотров 68411 месяцев назад
Ossiarch Bonereapers Tactics: Command Traits Warhammer Age Of Sigmar
I just picked up the files for these and was looking for inspiration thanks dude
Oh that's ace! I'm glad I could help with some inspiration for you!! :) Good luck with yours, feel free to share your wip or end result with me on any of my media pages! I'd love to see them. ^^
**Ballers man**
Thanks! :)
Great video! Stayed till the end. 🫡
You sir are a real MVP!! :D Thank you so much, I'm glad you enjoyed it!! :)
Played first 4.0 game with NH (vs khorne) and here are some thoughts. I played as Procession of Death and paired coach with 2x msu Harridans. 6” wholly within bubble was almost too unforgiving even with msu’s and so far wouldn’t recommend this subfaction if you want to reinforce units. Over all this hammer-anvil was super effective and deleted one side of the board by the end of second round. Altho 10 rasps surviving 2 rounds against thirster+letters at mid board was quite lucky and played a big role in achieving this… :D I wouldn’t be suprised if we start to see 2 coach lists in future. List building was fun, but that restricts your hero choices at some degree. Some of our heroes have lost a little bit of power but for me that felt ok since atleast for the first game no hero felt a mandatory pick. Also GoS giving +1 to wound only when it is in a combat felt tricky but combined with forced strike last that wasn’t that scary to pull off. Also manifestations are big and feel even little bit broken at the moment. Our table was clogged with several ES and invocation pieces so this is something to take in considerarion when trying to visualise and plan your movement on table.
Here’s first game’s list. We decided to play 1500 points since we anticipated a lot of pdf reading game pauses. Full version of this list would have had Dreadblades and additional infantry units but still 3 drops. ARMY Nighthaunt Procession of Death 1500 Points Drops: 3 Spell Lore - Lore of the Underworlds Manifestation Lore - Morbid Conjuration Regiments General’s Regiment Lady Olynder, Mortarch of Grief (300 Points) • General Regiment 1 Guardian of Souls (140 Points) • Covetous Familiar Chainrasps (100 Points) Myrmourn Banshees (120 Points) Spirit Hosts (130 Points) Regiment 2 Krulghast Cruciator (150 Points) • Ruler of the Spectral Hosts Black Coach (260 Points) Dreadscythe Harridans (150 Points) Dreadscythe Harridans (150 Points)
Thanks so much for taking the time to share your first game, list and thoughts kvltovlvx1534!! :) That sounds like a fair point, although the BC itself has a big old base to cover lots of ground only a 6" wholly within buff is alot for a unit of 20 to try and stick too. I do really love the idea of this subfaction but yeah, it does seem like one of the harder ones to have effective at all times. I'm glad you had a fun game of it though. Those 10 Chainrasps will need a promotion by the sounds of it! ^^ hehe. I do agree with your take on the Manifestations. They do seem very strong but I guess it's one of those where it also doesn't feel too bad because everyone has the same access at no points costs too them. (Bar non-magic armies but they get their invocations and other things to make up for that) hehe. But yeah, in terms of blocking off board space I could see how if they're not getting removed it'll really cramp things up. ^^ I'd be really interested in hearing your thoughts on Lady O and the Cruciator if you wouldn't mind letting us know how you got on with those too? :)
@@LakeyWargames Yeah it sure was fun! And the new Wave of Terror felt so much better! my leading thought with the hero choices was that since I decided to play Harridans I wanted to have several shooters to activate their buff. In the end it turned out that BC was pretty much enough for that job!^^ Krulghast wasn’t amazing. I mean the nerfed dmg reduction isn’t meaningless but it isn’t anything to write home about either. But Kruciator is also my latest hobby project so wanted to give him some table time :) Probably proper choice instead of him could have been for example Lord Executioner which seems fun this edition. Lady O was great. Thanks to her ability I recuperated fully from Khorne’s initial charge. One could argue tho that having both, her and BC, in a 1500 point list is too much of a point investment and I guess it is, in the sense that I could have had more battleline. But I relied on my personal math that Harridans having 4+ unrendable save to 5+ ward to lady O’s ability is a nasty amount of staying power and this paid off this time.. :)
Hey man, love your content, been a subscriber for a long time. May I suggest that you increase your sound output on your videos please? Your sound is super low, I have to crank up the volume almost to the max and when ads pop up, it just destroys my ears. Please if you could improve that output, it would be more plaisant for your listeners :) Thanks in advance.
Thanks davidforin6437! I really appreciate the feedback. The insight is most helpful for me to improve the content for everyone. :) Its going to be the next thing I invest in for the channel 100% I'm currently using a plug in headset and it seems to have alot of fuzzing feedback if I put the volume up too loud in my editor so I am currently having to turn it down to balance it out and make sure the audio isn't unbearably fuzzy. But I'm hoping to pick up a nice desk mounted microphone when I have the spare money to put back into it. And I'm hoping that by saving up a little and investing in a better quality over a cheaper one I will be able to have much, much better audio. ^^ Thanks so much for the support! :)
Been toying with pairing harridans with Knight of Shrouds. The KoS chain activation makes their ability very consistent. And adds some punch. Or pairings them with Crossboos. To inflict some damage in the shooting phase, drop a unit below the strength of the Harridan unit, to open up the Shriek ability and their +1,+1.
Oh that sounds like a great combo marcbenson1969! :D I think the KOS is going to be playing a big role with his new ability to fight right after and confer the +1 to hit. Which even though Harridans can't benefit from that and their own + to hit. There seems to be alot of -1 to hits going around so it will be a perfect way to ensure you still get a positive overall! :) Crossboos are always a good choice that. Even more so now there's the new shoot in the enemy turn to really crank up the chances to keep on gaining the buff! ^^
I wonder about pairing harridans with an executionner, to ensure the enemy is nerfed into oblivion, -1 to hit, -1 to wound, and -1 attack. Then either put the strike last on the enemy with the executionner, or just tank the attacks, resolve your other fights, and activate the butcher be fore the harridans to trigger the +1/+1 I like the KoS, but I find the timing on the Healing ability weird, as it feels like an incentive to activate him after your opponent, but his ability to chain activation and the possibility of adding a strike-last on the enemy seems to favor the opposite activation order. How did it go in your games ? Did playing the KoS help to mitigate opponent’s turns ?
@phillipeh9990 good idea. One I'd not thought of. In my games, it's worked well so far. I don't generally benefit from the healing. But the chain activation certainly keeps the clap back from your opponent to a minimum. Ended up killing 8 Vanquishers and 3 Questor Soulsworn. I think it depends on the match-up, really. And I'm liking your idea of a the -1 A, -1to-wound . I'll have to give itva spin.
Is the mourngul still a thing? I converted up a necron nightbringer with giant tyranid wings as a counts-as, and i liked running a big dumb monster. Is it legends, or just gone? Thanks for making this video, ill be digesting it over the next day or two.
Sadly not. The Mourngul went into legends a long time ago and I don't see it listed in the 4th edition Legends so safe to say it's gone completely now. Which is sad because it was such a cool model and also having seen many Nightbringer conversions for one that is also a really cool alternative! :) If you still want to make use of it. What I would suggest is to rebase him to a 130mm round and use it as a Krondspine Incarnate. ^^ The Krondspine is looking really strong and now it's just a free manifestation lore. Unless you really want to bring some other lore. He would look rather fitting and be a menace for enemies to fear with the Krondspine profile for sure. It's what I'm planning to do for mine. :)
@@LakeyWargames woah, that's a great idea! Thanks!
Most welcome!! :) If you use Discord at all, there's a link to the Lakey Wargames one in the video description. I'd love to see your conversion if you want to share it in the hobby section. ^^
I would love to see a deep dive on Nagash, I feel like he's such a unique piece that he's basically unprecedented. Teclis and Kairos put together don't have as many casts as him!
Thanks for letting me know williammirone5186!! It's always good to see some love for Papa Nagash! He is always lots of fun to use. I will have to see about throwing together that Nagash guide/deep dive video for sure. As I touched on here there's always so much to using a model as big an impactful as Nagash so definitely deserves more time spent unpacking him. He has some new neat tricks for sure! :D
Regarding Awlrach's (and other teleporty abilities) rules, see Core Rules 24.0: "A unit set up on the battlefield in a phase other than the deployment phase cannot use Move abilities in the movement phase of the same turn." Therefore, any unit teleported by Awlrach cannot move, run or retreat that turn, regardless of whether or not it was the one to use the ability.
So both yes and no. The way I interpreted that ruling is you won't be able to use a "move" after you teleport but nothing in the text says you can't do it beforehand. The way it is written is basically to stop you teleporting in this case 7" away. And then being able to move after you teleport to close that gap more so with the teleporting unit before you make a charge later on in the turn. Because until you teleport you haven't been "set up" again yet. So therefore you'll be able to "move" then "set up" but not the other way around if that makes sense? Awlrach himself can't retreat and teleport in the same turn because the teleport has the "core" keyword to his ability and thus retreating is also a "core" movement meaning he would be using two "core" abilities in one phase which isn't allowed. But the unit effected by his teleporting isn't using the ability so to speak. They're just a by-product of his ruling. So a unit can use the "core" ability of retreat. Then Awlrach will use a "core" ability to teleport them. Of which they can because of the order of timing you've completed it in. I hope I explained that a little better for you UberPwner09. :)
Damage points are INFLICTED after save roll, and ALLOCATED after ward roll, so abilities that have damage allocated -condition happen after wards. So stolen hours heals if saves&wards fail and the enemy unit actually takes damage. Also Reikenor's corpse candle skips wards/saves completely.
Great spot jere2510!! You're 100% right there. My brain definitely got damage inflicted and allocated muddled up when reading that scroll ability through. ^^ It for sure makes more sense to be draining the energy from actually hurting enemies not deflected by wards hehe. Though the nice thing about this wording now is that you're healing from all the wounds you cause and not having to slay models outright. So still much improved self healing factor I'd say! :)
@@LakeyWargames Definitely makes the KoS way harder to kill in this edition! I'm also thinking that Reikenor could pair nicely with dreadscythes since you can be 100% sure that their +1 to hit/wnd triggers every time.
Absolutely, with the lack of other heals for us. It's definitely nice to see some heros with built in healing for sure. :) Oh that is a nice way to get their buff of for sure! I've gone back and had another look through and corpse candles says any hero phase. Meaning you'd be able to wound enemies and buff your harridans even in the enemy turns too? That will be very nice and strong! ^^
Thank you for posting this! I literally joined your discord to wait for this! Yaaay!
Haha, you're most welcome. I hope it was worth while. ^^ Lots more to come both for videos and Discord chats for sure! :D
Great video, Alex. Excellent viewing/listening while I sit here with a brew, building Skaventide minis.
Thanks so much GhostOrruk, I'm glad I have been help to keep you entertained while you work on your new set. ^^ The Skaventide miniatures look amazing for sure. Feel free to share your hobby progress with us in the Discord. I'd love to see what you do with them! :)
I’ve seen a few videos miss Shriek’s caveat that you must have more models in your charging unit. So you won’t be able to Shriek with heroes.
D'oh, ADD ME TO THE LIST!! ^^ lol! Yes, you're totally right about the wording on Shriek. It would indeed mean no single entity will able to pull that off. It would also change the interaction with the double Aura trait to really only be of use for a KoSoES with that being the case. ^^ Great spot Pokeballer96, thank you! :)
@@LakeyWargames It’s probably because GW wrote it at the end and we tend to blah blah the rules after reading more than a paragraph. I started NH after discovering your channel and I hope you will teach us a lot more about the faction. Of the armies that I own this was the only one I couldn’t immediately build a list for that I was happy with. I’m looking forward to your take on lists to help us terrify our opponents XD
Haha oh 100%!! Especially when everything is new and shiny. I'm definitely guilty of also getting carried away and wanting to see the new exciting bits so tend to skim through alot for a few passes and then go back and have it sink in hehe. I should have deep read all the text prior to hitting record but I thought it would be fun to have more a real-time first impression video/reaction. ^^ Awh thank you. I'm glad I could help you get things moving. I for sure will be doing plenty of single warscroll deep dives, combination unit tactics and army list building videos once the new rules start to sink in more and I can test stuff out. :) I always felt like I could talk too much on a single subject to really, really break things down. Like my almost 23 minute video talking purely about the Terminexus I was trying to keep short haha! But it seems this over 2 hour fly over has gone down well so far so I think a good mix of fly over tactics and really deep dive videos will be on the cards for sure! :D If our opponents aren't already scared of us as a faction they soon will be! ;D haha.
It took me a bit to warm up to them, because there were several changes I wanted to see and was disappointed not to get. My nighthaunt wishlist was olynder as a big impressive expensive faction leader on par with her mortarch peers, the coach either hitting like a train or being a fantastic buff wagon or otherwise being really strong in blunt obvious ways fitting it's huge impressive model and us$150 price tag, big three melee units - reapers, revenants, & harridans - differentiated such that they play and feel meaningfully differently from one another, chainrasps unit size 20, and stalkers worth fielding; and exactly none of that happened. However, once that initial disappointment wore off it became more and more clear that this army is looking just really good overall. A few dud warscrolls, sure, some heroes that are only ok and thus won't see the field because they aren't upping your battalion count. But when you set that stuff aside you're left with a bunch of good units, several really excellent heroes, solid faction rules, and pretty aggressive points values. I expect Nighthaunt are going to be putting up some very good results out of the gate in 4e.
You're not alone in those thoughts Malisteen. What you said prior would have been on alot of wish lists for Nighthaunt players I'm sure. Myself included. Especially with your thoughts toward Lady O and the Black Coach being bigger, more threating pieces to fit their titles. But I'm glad to see you can see through those and into the positives. It really does seem like we got some really neat new tricks. I was surprised how expensive some of the heros where but then I find we got off lightly on the troops side of things so I guess it all comes in balance. As you said with the way list building works that's probably not a bad thing at all. ^^ There's going to be lots of exciting times ahead for our faction I'm sure! :)
I think they are super impressive on first glance
Oh 100% I think we're in a really good place for sure. Lots of tricks to be worked out but once our players start to unlock them it's going to be good I'm sure! :)
I am sad your videos have not more views than that, that's some quality content you have made :)
Awhh thanks ralexy999! :) It is a little saddening sometimes when numbers don't go where one would like. But also I'm happy to know even just inspiring one person from a single video regardless of it being hobby or tactics is enough to make it worth it. ^^ So thank you for the kind words! :) I took a little break but I will be bringing this all back around as I get things started up again. :)
so where is more soul drinkers?
Sorry for the late reply facelessman265. I took a little break, I addressed things over on my other social media pages. Videos will be coming back from tomorrow and I plan to get this moving soon! :)
@@LakeyWargames it happens, they are just like my favorite chapter because of the books. glad you are going to be back at it
I can totally see why. I hadn't really heard of them until my friend suggested it and they've such a cool lore to boot!! :D Thank you, it feels good to be back. :)
Quite the track for drycha. Great paint job, browns are nice when paired up like this.
Thanks for the overview! Looking at the 4th edition preview for Nighthaunt, it feels like GW took away the ghosts main source of damage, and replaced it with... repeated impact hits though? Good luck pulling this off in #newAos
Sorry about the late reply youtousim. The new Nighthaunt rules for sure land different than the other ones. Alot of stuff kind of stayed the same but we will have to play around the new mechanics for sure. It's going to be exciting testing it all out and seeing what sticks. The new layout reminds me alot of how NH played in 2nd edition IMO. ^^
I would love to see new units as well. The healing, and recursion definitely needs to be more consistent. Definitely more balanced warscrolls, with no more useless units. We only have a few mounted units, and they should all do damage on charges. 3+ save thats unchangeable would be fantastic. The death armies NEED death terrain! Graveyards for m ghosts! Honestly, i just want my nighthaunt to be more competitive again. Im tired of going up against Tzeench or Seraphon and knowing im going to lose.
My apologies for the late reply THPOOKY, we've got those new rules now though ey? ^^ It seems like we didn't quite hit all those areas but, it's looking like a good set of rules from a first passing over of it. I'm excited to get testing! :)
What paint did you use to get that bone color?
Glad you like it Keemstarfan. I used Zandri dust, Agrax Earthshade and Ushabti Bone for those areas. :)
Spider List !!! great Idea, proper glass cannon but always gunna be fun.
Oh 100% mate!! I've since learned after starting this idea up that maybe pure Spiders isn't such a good idea. Bat swarms should be the friend of the army list for sure. ^^ I'm excited to be picking these back up though! :D
Nice video. Now that savage orcs are gone I hope for a second wave for kruleboyz in 4th edition. I was surprised though to hear from you that the kruleboyz range is almost completed. We have 3 units only. What do you think future is going to bring for them?
Oh I can see that happening in 4th for sure. They have to fill the gaps made now in the army which are mainly a cavalry shaped hole haha! ^^ Well I think by complete I mean more mainly it's well rounded. There's good heros, combat, shooting, monsters. Once/if a cavalry unit comes into play Kruelboyz will be very nicely balanced for sure. Even more so if you can combine effectively with IJ for armoured units and also they kind of already fill the cavalry gap if that will be an option. Mainly I think we will see a sureing up of their rules over a massive increase of units. Bring them a little more balance. Like all the small changes we've seen over the course of third. Like the change to scare shields on normal boyz. If units like the Killboss and the guy with the banner become more universally useful that will help the unit pool too. :) I do believe we will see an expansion on subfactions and see an extra one for KBZ based on some articles and hints that have been dropped about them. And just all round making the faction less only one build is the way to win sort of style. :) If KBZ and IJ stay together in one book and can mix and match there's already going to be so many good options to put together depending how it is written for sure. :) What would you like to see Xabierum? :)
@@LakeyWargames there's a trend in aos where factions are not explored deeply. I would like to see KBZ independent from IJ. The swamp theme offers plenty of wonderful possibilities, the KBZ could be explored with new units for example explorers, trappers, hunters, beast masters and so on. Then we could see plenty of monsters which live in the swamps , trolls, crocodiles, and more. A cavalry unit would be nice. What are those articles and hints you meant?
Really good paint job, how long did it take?
Thanks so much!! :) This guy took me about a day and a half as I left it until last minuet to paint him as my hero and get a bonus point for the MESBG slow grow league I'm taking apart in. ^^
@@LakeyWargames Nice, I love MESBG.
Now we know why Kruleboyz were [REDACTED] to Old World, to punish Hobbit's and take ring back
Taking the ring back is always of the upmost importance for every universe and system for sure! ^^ hehe!
For me personally I would love to have a unit that could go toe to toe with other armies monsters. Looking at our current line up with don’t have that IMHO. But I’m extremely new to AoS ironjawz are my other army.
Oooh yeah that would be ace to see! :D It's why I'd like to see some kind of monster for us NH ourselves and then we would be able to have something in those kind of titanic duel situations! ^^ hehe. At the moment, my favoured smash face unit of ours would be Kurdoss. Combine him with a Guaridan of souls and get a couple of -1 save stacks going and he wreaks face of anything without a good ward save behind it! :D
How did you make the pedestals for them to stand on?
So these where made from cutting up railway terrain statue bases and flipping the blocks upside down to create the biggest side ontop. This also aswell as giving enough room for the minis feet ontop made the ledge around it. :)
First thing that comes to mind are the Glaivewraith Stalkers! I'm hoping they change for the better in the new edition. I'd like them to be a defensive unit to keep on objectives with their glaives (if they get anti-charge), though that would undermine the 'hunter' aspect of them.
Oh 100%!! :) I know they come across as one of Nighthaunts only real "spear" type units but I for sure agree they would be better suited to having something tied in more with their lore. Although, that said with the way warscrolls are setting up in 4.0 so far maybe they can do a little of both? The weapon ability could have anti charge on it. But the warscroll itself could have a fitting passive ability tied in. :D That would be really cool to see and I for sure am excited to see what they do with them. :)
I've been waiting to hear how the league was going and here I am 3 weeks late to the party (notifications failed me). Sorry to hear you got sick and couldn't complete your hobby goals, but glad you had fun with your games! It is such a great system with tactical flexibility that gets really challenging once you have a really good understanding of the game. Not sure how far along you are at this point, but if you don't mind swapping out your captain doing Elrond, but not just knights I think would be a good way to go at such a low points level. You'll get a good fighter and magic and foresight points and 18 slots to fill. I'd give him heavy armor + horse and take maybe one knight and then keep the rest as infantry. The interesting thing about elven Cav is that they can be effective even when not charging thanks to the bows, so it means you can be a lot more patient then normal and really get the fights you want. Lastly, thanks for the shout out, and I can't wait to see more MESBG.
Awwwh nooo!! Haha, don't worry about it. It's how it goes sometimes. But hey, always better late than never!... And a wizard is never late! ;) hehe. Thanks, it was just one of those unfortunate things but absolutely agree 100% on the game. Very low barrier to understanding but high ceiling to master and I love systems like that! :) That for sure would sound like the most balanced and better learning approach to be going for sure. After learning more and more about the game and how much Elrond can bring. I won't lie it's hard to picture a list without him! hehe. We've done the 300pt round and I'm just in the process of editing the video together. I have the 400pt round next Friday (26th) and really can't wait to get rolling more dice for the Elves! ^^ You're most welcome, thank you for the helpful insights and ideas. And for also all the great content you've been putting out! :D
You should add some cracks or scuffs to make it look more like statues and less like grey armor
That's a great shout, thank you so much! I will have to experiment and see what I can do. :)
@@LakeyWargamesAnd some dust so they don’t look as if they had been cleaned
damn i wish you had a step by step guide for this scheme
Awwh hehe! Thank you that is a lovely complement. ^^ I did enjoy this scheme so much at the time! Sadly the paint brand I used for these are something I've sworn off using ever again to my personal experience with the company. Buuut, that was only used for the greens and NMM. I will have to maybe have a play around with this again and see if I can make a new one replacing those parts out. :) I do plan on doing more tutorial type videos. Watch this space! ^^
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Thank you kindly good sir!! :D
Hopefully will get to play against your elves at some point during the slow grow 😎👍
That would be awesome man! :D Though looking at the current leader board I think we need to try and nick points off of the evil players! ^^ hehe. Buuuut we could do some x point round practices with our league forces on the inbwteen weeks if you like? :)
3 words: Spooky,scary,skelentons! but in all seriousness hope to aquire some soon
Is it bad I can't read that without reading it how it's sang in the song? xD haha! It'll be worth the wait, Nighthaunt shriek out so much awesomeness in all aspects of the hobby for sure! :)
@@LakeyWargames yep, and there's so many different skeleton armies across the games now, opens to the door to kitbashing potentially..
Honestly, a banner in that 2nd list at that points level isn't worth it. You're much better off dropping the banner , getting your captain on a horse (that's a huge deal), getting another warrior and then maybe dropping some spears/bows/shields as you see fit to add 1 more warrior. You'll find more bodies will be much more important than equipment at this points level. And having a cavalry model that you keep back until you can get the charge with it will be devastating to your opponents. It's+1 attack die, and when you win the combat it knocks the models down, and even your basic captain is fight 6 which is as good as most elite characters, so winning fights should be pretty easy, and at 200 pts there won't be much that can retaliate against that charge.
I thought that might be the case hehe! ^^ I guess my mind just thought at this level I might not have to worry too much about getting into a big bow fight so having the superior combat + re-rolls will help out big time in the fighting. But I guess without the man power in front of the banner it'll be sort of a lost cause. That's a really sound idea on the Captain though! I guess aswell as F6 he's also S4 and if given a lance that bonus attack and knock down will be doubly scary to anyone who gets too close! It would mean more minis to paint up though and my first game is in 5 days... I only have two spears painted so far... whoops! I'll have to get a move on and see what I can do but that sounds like a good move without playing too much, too powerful like in list 3 early doors. :) Thanks so much, this is great advice and I really appreciate it! :D
@@LakeyWargames You're welcome! I wouldn't bother spending the points on the lance. Str 4 will be good enough, needing usually 5's but 6's at most on 6 dice with the charge is pretty good odds. What I would do is only buy shields for my warriors with whatever points you have left, and shield every combat (so you get 2 dice to your attack rolls) and just hold up all the combats until you can attack with your hero, since he's on a horse it's not unlikely he'd be able to kill 2 regular infantry every combat.
You can see my lack of experience showing for that need to be overkill... Haha! But that makes alot of sense! :) I was thinking of doing something like that, fight the fights where I can get a spear in and shield the rest and try and eek out kills with the Captain/Fights with 2 minis. But of course with your advance it'll be much more efficient to be doing so with the Captain on horse and the bonuses it will provide him. :) This is all so helpful to know thank you so much! :D
Awesomeeeeeee!!! 🤘🏻🤘🏻🤘🏻🤘🏻🔥❤️
Thanks so much mate!! 😁
Be sure to remember your special strikes/2h attacks paired up with your spears. The spears keep your fight value high and the 2h especially makes it much easier to wound, otherwise you might find yourself struggling with overwhelming odds.
Thanks for the tip guys!! That's really helpful to know. I have to remember that Elven swords aren't just any old swords and I have that in the back pocket along with the other rules! ^^ hehe. I hear sometimes Elves are great at winning fights but not so much at securing kills with the S3 so going two handed is a good option to have by the sounds of it. :)
I have a question for you. I know, late to the game. But im starting an escalation league soon with NH and found your channel. Geeat stuff man. Anyway. What is the feasability of putting Reikenor in the mix? His warscroll spell does as many MWs on average as Lady O's. Albeit not as cibsustently due to dispells. But hes fast enough to probably keep pace with the Lady O/Awkrach combo. And he brings a consistent +3 to cast with him and a soft anti-wizard/priest ability. Allowing you to maybe forego the Midnight Tome and take something that plays into supporting the other half of your army. Is it a points issue? Am i overlooking some bad aspect of Reikenor?
Thanks so much, I'm glad you're enjoying the video! :) I'm sorry for the late reply. This is a great comment and I wanted to make sure I could sit down and reply properly! ^^ Reikenor is a very great warscroll for all the reasons you've listed. The bonus he gets to casting is amazing and it's a shame he is only a 1 cast wizard because with everything going for him. I think I'd almost make him an auto take if he could also do multiple spells. I used to run him all the time in 2nd edition and tbh his role, what he does and compared to other units in the book hasn't really changed in competition so he still does everything he did. Buuuut that said, the reason I think you don't see him all too much over the others right now is purely just the way the scoring works in the core game and road bumps in other ways. To cast a spell from him, you need to first cast it. So you could fail the roll or worse miscast. Then you need to not be unbound, then you need to make rolls from the Terminexus as to not fluff it. Where as the tome for that once per turn can just auto it out and all you need to do is roll for the Terminexus. So it cuts out all the middle men for the turn you really need it. This also couples with the current state of scoring and battle tactics. At the competitive level at the top you need to be getting your tactics everyround to max out points to give yourself the hope to win. One of those right now in the GHB is cast a spell and not have it unbound. Again with the tome you just auto it out so not only will you get the Terminexus guaranteed but also you can sure up your BT for the turn with 100% chance of success. Of course the Tome is just once per game but that's all you need to auto score your BT aswell as land your spell the first time. After that the Guardian of Souls is the same 1 cast wizard as Reikenor. Sure you're without the extra casting but also you don't need to be hurting yourself in the process for the 1 spell of choice and spectral lure is an amazing support spell which no one else has access too. Buuut, more importantly is also the only unit in our book that can be used as an Antor Locust. Which depending on your list building/grand strat choice can be more valuable in itself. I'd also say that you could have them all but it's just a matter of points at the moment so it's tricky. You can totally use Reikenor in place of a Tome GOS but it will require building around it. I don't think it's just a case of one is outright better than the other. More so just you need to lean into the style of the one you choose. Don't forget the big bubble of +1 to wound from the GOS which is great if you have a block or two of troops in your list. But wouldn't be any good if your list was say, all hexwraiths. Where Reikenor would shine more with his speed. :) These are just a few things that come to mind and I hope they help you see that both sides have upsides. It's just from a consistency, scoring and utility point due to the core rules + GHB the GOS fits multiple styles more hense why it is so popular. Reikenor is great but you'll have to work too him and is less plug and play. :)
With the Harridans a very cool Combo
Even more so now with the new changes that Harridans have a 2" reach! Easy way to trigger them with the Terminexus and now you'll get double the attacks in most fights too! :D
Is it a custom?
It is indeed! Sadly the warscroll for a Branchwraith got binned off in 3rd edition but it existed alongside the Branchwych in 1st and 2nd editions which is what this army was made for. :) It is made up of a Branchwych body, Spite Revenant arms and Dryad spares for extra limbs/head. :)
@@LakeyWargames okay
He's giving me comic vibes, also great song choice
Thanks! You can't beat a good comic afterall! ^^ hehe.
Could you make this work in 1000pt?
It's certainly possible to run versions of this at 1k for sure. But I feel it makes it rather skewed due to not having much else on the table and you'll either make a feel bad moment for your opponent because you can do some brutal damage out of no where. Or you'll bounce right off of them and get swept up on the counter turn. For example I have a list at 1k where I take Lady O with spirit hosts and a GOS with midnight tome aswell as the Terminexus in emerald host and it either slaughtered very key units and broke the enemies army turn 1 from the underworld + the unstoppable cast and other times I've done 3 mortal wounds and Lady O got killed turn 1 after dropping in. :') So although it's totally possible, I'm not sure I would say its optimal and also not something to bring to a casual/friendly game unless that's the sort of thing your opponent is agreeing to face off with. :)
As a brand new player and painter, this list is perfect for me. I'm still a bit intimidated by painting the delicate flesh and faces of Witch Aelves and the lower number of models will get me on the tabletop quicker. I fiddled around with the list and, with the recent points drops, came up with this. I'm really new at listbuilding so tell me what you think. I'm not sure about things like Subfaction, Grand Strat or hero loadouts. With the points drops, I was able to put in Morgwaeth and Heart of Fury since I figured a priest might be good to have. I gave the general Arcane Tome mainly for an extra Mystic Shield as I'm a little wary about the low model count and squishy snake girls. And I thought Sevenfold Shadow might be nice to get my Merciless Blizzard where it needs to be. I also thought about Crystal Heart to really get that Viper deep into enemy territory. - Army Faction: Daughters of Khaine - Subfaction: Hagg Nar - Grand Strategy: Bloodthirsty Zealots - Triumph: Inspired LEADERS Melusai Ironscale (120)* - General - Command Traits: Zealous Orator - Artefacts of Power: Arcane Tome Morathi-Khaine (680)** The Shadow Queen (680)** Bloodwrack Medusa (140)** - Artefacts of Power: Sevenfold Shadow - Spells: Merciless Blizzard Morgwaeth the Bloodied (170)** BATTLELINE Blood Sisters (300)* Blood Sisters (150)* Blood Sisters (150)* Blood Stalkers (180)** OTHER The Blade-coven (170)** ENDLESS SPELLS & INVOCATIONS 1 x Bloodwrack Viper (60) 1 x Heart of Fury (50) CORE BATTALIONS *Battle Regiment **Warlord TOTAL POINTS: 2000/2000
That's awesome Brib! Welcome to AOS. Sounds already like you have a kean eye on what sort of thing you're after and that's great. As for the painting. Don't sweat it too much, do your best and enjoy the process along the way. After all you'll only get better the more you paint something over and over so that skin will come in time if that's the sort of thing you want to paint but the idea of painting it is putting you off. Still though, Snakes give that fantastic chance to hone the skills on the top half without having to do total minis of 85% skin so there's still good practice to be had! Also I totally feel you on the lower model count. ^^ :) I'm digging that list too. Looks like alot of fun and but also something a little different with your own personal flavour in there which is great to see. Being new to DOK myself I am still learning the ropes on the most optimal roads to go down with them. :) One thing I am learning myself though is to be as optimal as possible you're really going to want to try and put this sort of Snake heavy army into a one drop if possible. Just purely on the fragile nature of the list. The snakes hit so hard but are really prone to taking damage so being able to control the opening turn order if possible can be really big into certain armies. The hard part about that though is Morthai as incredible as she is and I wouldn't want to leave home without her, she takes up 2 of the 3 hero slots in a single bat reg so it limits the cool hero options. (Again though that's just on an optimal one drop build) As for subfaction I would recommend looking at Zainthar Kai with all those combat snakes you have. (It's the subfaction that if your snakes are killed by melee weapons they can pile in and fight before being removed) The way it's worded aswell means that you can even do so if you've already fought that turn. So you have the potential to fight twice with any of your snakes who might get killed in combat and thus drastically increasing the damage you can do with them points per model. Even more so if you start staking the combat buffs on them that turn. :) Overall though I really like the theme you have going on here it has a nice balance too it from what I can see. It's also nice to not see so many bow snakes hehe. That's something that always get recommended from what I've seen. Normally atlest 10 to pair with Morthais ability to let them hero phase shoot in the opening turn can provide nice covering fire/damage output while you close the gap with the combat snakes. I would say just as with any Snake heavy list you might struggle against heavy alpha magic/shooting lists. But I think that's just a weakness of Snakes in general and less so the list. :)
Looking hellah dope bro!! ❤️🤘🏻🔥🔥🔥
Thanks so much as always for the kind words mate! :) <3
Hi Alex. With the points changes since this video went up, it leaves me on 1900 points (I dont have Gravetide). I wondered what you would suggest trying, that fits with the playstyle? I have some other endless spells, but Chainghasts for the +1 to hit? More Banshees? Crossboos? I dont play competitive play, but recently received the GHB and want to put together a fun list with it. I would appreciate any feedback. Thanks.
Ooo 100pts is an interest amount to play with for sure! :) I would personally either go for the Banshees to help protect the units that will be on the table from the get go. There's so much magic going around these days you can never really go wrong for bringing these girls. Even against the few who don't really magic. (I'm looking at you KO and Khrone) They're a fantastic support unit to tag a charge into. :) Another fun option you could do if magic isn't really in your local meta and is a fun choice. You can keep the list the same as you have it now but upgrade the Chainrasp block into Grimghast Reapers and that will give you a much more strong core of troops in the centre to pressure the enemy with. ^^ You could use them the same way the Chainrasps are laid out in the tactics of the list video but of course Grimghasts will be much more effective both in dealing damage and more tanky with the 4+ over the 5+ save. :) Hope these ideas are useful for you Ghost! With all the points changes we've had I'll have to start updating the guides soon I think! ^^ hehe.
Models and Maiden! Bravo…. Would Fear of the Dark been more suitable? Fantastic painting though. Thanks for sharing!
Update - I see you have used Fear of the Dark already on a previous vid. creating content is hard!
Thanks for the kind words Credo3612! :) Haha! I thought the exact same thing and also had to do a double take through my older shorts to double check. I try and use a different song each time but I guess we will see after x time how long that will keep up as some are just too good for said theme. ^^
Keep the energy and the motivation, I'm sure the view will be following swiftly!
Thanks so much Wolffy!! I'm going to be doing my bestest for sure. Can't wait for this bug I have to pass so I can smash out all the voice overs for my planned content. Thanks for the support! :)
I think that harridans will be better as squads of 10 and BGs will be better as 20, the mortals on the charge in my experience are actually most useful to nuke a leader, then the BGs shred the unit next to them. By themselves harridans are stronger in QD but with a guardian of souls and a KoS on ethereal stead 20 BGs now do 60 attacks at 2+ 2+ on the charge. Overall both are good though happy to see this change
That's a nice shout IndianaPorkchop! I can see that being a very popular take. :) Definitely can't underestimate those BGR once they start gaining buffs from other places for sure! I guess it all depends on how heavy the meta is with wards at the time of taking? ^^ Thanks for watching! :)
Lakey says change the rules… gamesworkshop do as they’re told! Keep it up mate!! 🔥🤘🏻
Haha!! Daaaaymmm straight!! :D lol. Thanks so much mate, appreciate the support as always! :)